![]() * 64 modules of AI per enemy to represent walking and reactions. * Animation timing, animation p-ositioning, control response, X/Y/Z p-ositions and physical movement for all characters are accurate to the original games. It’s all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake. Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games. ![]() It has been 8 years of work, but the final version is here, this is complete and ready for download, Surprised?įirst of all, you can read the terms of use. Streets of rage Remake – Final version (v5.0)
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